[albatross-users] Albatross for First Person Shooters... :)

Cameron Blackwood korg at darkqueen.org
Mon Aug 29 10:13:40 EST 2005


Hi everyone,

I just throught that Id drop everyone a line to say that Im using
albatross in the pyweek challange:

   http://www.mechanicalcat.net/tech/PyWeek/1

(The idea of the challange write a game in python in a week.)

Im aiming for a web based (duh) strategy game and Im using albatross
for my server/interface. So if you see any posts from me about 
'how do I do XYZ' in the next week then you'll know why. :)

Im writing a wrapper for albatross (becuase as I have previously
posted in my periodic revisits to albatross that some bits are a
little weird/hard to use). The wrapper (so far) takes a directory and
examines all the .py files, looks for page classes, finds their
templates and then registers them with the albatross app. 

Im just about to add a wrapper to the context's variable storage too to
make global/local variables a bit clearer (atleast for me). Im also hoping
to add easier handling of image and image maps, but Ill hit that when and
if I need to.

Anyway, hopefully it will be in a fit state to post by the end.

(Couldnt get to sleep last night... was too busy thinking of ways to
try and get game balance. hehehe. :)

cheers,
cam

--
 / `Rev Dr'   cam  at darkqueen.org            Roleplaying, virtual goth \
<   http://darkqueen.org        Poly, *nix, Python, C/C++, genetics, ATM  >
 \  [+61 3] 9809 1523[h]         skeptic, Evil GM(tm). Sysadmin for hire /
                      ---------- Random Quote ----------
I hope something GOOD came in the mail today so I have a REASON to live!!



More information about the Albatross-users mailing list