[albatross-users] Albatross for First Person Shooters... :)
Cameron Blackwood
korg at darkqueen.org
Mon Aug 29 10:13:40 EST 2005
Hi everyone,
I just throught that Id drop everyone a line to say that Im using
albatross in the pyweek challange:
http://www.mechanicalcat.net/tech/PyWeek/1
(The idea of the challange write a game in python in a week.)
Im aiming for a web based (duh) strategy game and Im using albatross
for my server/interface. So if you see any posts from me about
'how do I do XYZ' in the next week then you'll know why. :)
Im writing a wrapper for albatross (becuase as I have previously
posted in my periodic revisits to albatross that some bits are a
little weird/hard to use). The wrapper (so far) takes a directory and
examines all the .py files, looks for page classes, finds their
templates and then registers them with the albatross app.
Im just about to add a wrapper to the context's variable storage too to
make global/local variables a bit clearer (atleast for me). Im also hoping
to add easier handling of image and image maps, but Ill hit that when and
if I need to.
Anyway, hopefully it will be in a fit state to post by the end.
(Couldnt get to sleep last night... was too busy thinking of ways to
try and get game balance. hehehe. :)
cheers,
cam
--
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